S: Whenever I thought “I have to draw them cute!”, I felt that I would lock up and be unable to draw Ryuuko and Satsuki anymore. Q: After the character designs were finished, I imagine there were more chances to draw Ryuuko and Satsuki once the animation and advertising process started. I took it over to Imaishi-san and he OK’d it. One day, I drew a pic and thought “huh, maybe this is it”. It’s like thinking “I gotta study” during entrance exam prep. Even in daily life, “what to do with Ryuuko” was constantly stuck in my mind. Q: I heard it took a year and a half to finalize the character design for Ryuuko. For a while I couldn’t find the answer and I almost wanted to quit drawing… like that. The rough sketches have a nice feel to them, but there’s something missing. There’s something off but I don’t know what. S: Something about them didn’t quite click for me. Q: Why exactly did it take so long to finalize Ryuuko and Satsuki? S: Nui and Hououmaru were VERY easy to draw. Q: So it’s easier to draw cute girls if you think of them as designed by other animators? Some 3D Model designer answering questionsģ) A mob character in the student council, I want to be physically blown away by the battles.Ĥ) Please make me a Honnouji Academy student too Hououmaru was inspired by Itou-san’s art from Sailor Moon, so I think her eyes are a bit like Usagi’s. I drew inspiration from the details given to eyes, and the hair curls are also influenced by Ishida-san. Ishida Keiko-san is an animator who draws cute girls very well, so I pulled out her works. Q: You say you’re not good at drawing cute girls, but how did you finalize the designs for female characters like Hououmaru or Nui? Mob characters represent the show’s world, so I spent a lot of time on mob characters and I want anime shows to draw them more carefully from now on. And they would be drawn without a lot of attention, so they’re not likable. S: Usually when you’re watching anime, there isn’t a whole lot of love given to the background mobs. S: It took a while for Ryuuko and Satsuki to get completed, so I drew mob characters first. Q: Who was the first character to get finalized? We’d decide on the general direction at that stage, so it became easier to understand the characters. S: That’s right, Waka-sama and Koyama-san would add color to the sketches on the spot. Q: You decided on the color schemes as well, correct? If it weren’t for this team, I don’t think the character designs could’ve made it through. They were all adults unlike me, so sometimes they would rough-sketch stimulating pics for me while saying “You like stuff like this right?”īy sharing early designs, sometimes we opened doors that I didn’t know were there before, or lots of new ideas would get added to a design, so it was exciting. S: I just kept drawing and drawing with Koyama Shigeto-san and Waka-sama (Wakabayashi Hiroumi), Amecchi (Ameya Akira), and Imaishi-san. With the breaks added, it only felt like four hours. Character designs took a while to get through but the actual meeting was very fun. S: We took a few breaks in-between while talking about random things. I heard that character designs were decided at weekly meetings, starting from 5 in the afternoon and going non-stop until very late at night. I knew my drawings aren’t “cute”, so I thought me doing the designs won’t go well. I was like “alright then”, and then it turns out the main character is a girl: “b-but I’m not good at drawing bishoujo!” Try as I might, I just couldn’t do it. S: I first heard it was like “Crows”, so I thought it was right up my alley. Q: How did you feel when Imaishi first approached you for character designs? The Characters were born from Design Teams The three years of Heaven and Hell while working on Kill la KillĪnimator, Mechanic Sakuga Director for “Aim for the Top 2!”, PSG animation director, concept artist for outfits in Momoiro Clover Z’s “Z Girl War”
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